Conventionally a computer consists of some form of memory, at least one element that carries out arithmetic and logic operations, and a sequencing and control unit that can change the order of operations based on the information that is stored. Peripheral devices allow information to be entered from an external source, and allow the results of operations to be sent out.
A computer's processing unit executes series of instructions that make it read, manipulate and then store data. Conditional instructions change the sequence of instructions as a function of the current state of the machine or its environment.
The first electronic digital computers were developed between 1940 and 1945 in the United Kingdom and United States. Originally, they were the size of a large room, consuming as much power as several hundred modern personal computers (PCs).[1] In this era mechanical analog computers were used for military applications.
Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space.[2] Simple computers are small enough to fit into mobile devices, and mobile computers can be powered by small batteries. Personal computers in their various forms are icons of the Information Age and are what most people think of as "computers". However, the embedded computers found in many devices from mp3 players to fighter aircraft and from toys to industrial robots are the most numerous.
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History of computing
Main article: History of computing hardware
The first use of the word "computer" was recorded in 1613, referring to a person who carried out calculations, or computations, and the word continued with the same meaning until the middle of the 20th century. From the end of the 19th century the word began to take on its more familiar meaning, a machine that carries out computations.[3]Limited-function early computers
The history of the modern computer begins with two separate technologies, automated calculation and programmability, but no single device can be identified as the earliest computer, partly because of the inconsistent application of that term. A few devices are worth mentioning though, like some mechanical aids to computing, which were very successful and survived for centuries until the advent of the electronic calculator, like the Sumerian abacus, designed around 2500 BC[4] of which a descendant won a speed competition against a modern desk calculating machine in Japan in 1946,[5] the slide rules, invented in the 1620s, which were carried on five Apollo space missions, including to the moon[6] and arguably the astrolabe and the Antikythera mechanism, an ancient astronomical computer built by the Greeks around 80 BC.[7] The Greek mathematician Hero of Alexandria (c. 10–70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when.[8] This is the essence of programmability.Around the end of the 10th century, the French monk Gerbert d'Aurillac brought back from Spain the drawings of a machine invented by the Moors that answered either Yes or No to the questions it was asked.[9] Again in the 13th century, the monks Albertus Magnus and Roger Bacon built talking androids without any further development (Albertus Magnus complained that he had wasted forty years of his life when Thomas Aquinas, terrified by his machine, destroyed it).[10]
In 1642, the Renaissance saw the invention of the mechanical calculator,[11] a device that could perform all four arithmetic operations without relying on human intelligence.[12] The mechanical calculator was at the root of the development of computers in two separate ways. Initially, it was in trying to develop more powerful and more flexible calculators[13] that the computer was first theorized by Charles Babbage[14][15] and then developed.[16] Secondly, development of a low-cost electronic calculator, successor to the mechanical calculator, resulted in the development by Intel[17] of the first commercially available microprocessor integrated circuit.
First general-purpose computers
In 1801, Joseph Marie Jacquard made an improvement to the textile loom by introducing a series of punched paper cards as a template which allowed his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer, his analytical engine.[20] Limited finances and Babbage's inability to resist tinkering with the design meant that the device was never completed—nevertheless his son, Henry Babbage, completed a simplified version of the analytical engine's computing unit (the mill) in 1888. He gave a successful demonstration of its use in computing tables in 1906. This machine was given to the Science museum in South Kensington in 1910.
In the late 1880s, Herman Hollerith invented the recording of data on a machine-readable medium. Earlier uses of machine-readable media had been for control, not data. "After some initial trials with paper tape, he settled on punched cards ..."[21] To process these punched cards he invented the tabulator, and the keypunch machines. These three inventions were the foundation of the modern information processing industry. Large-scale automated data processing of punched cards was performed for the 1890 United States Census by Hollerith's company, which later became the core of IBM. By the end of the 19th century a number of ideas and technologies, that would later prove useful in the realization of practical computers, had begun to appear: Boolean algebra, the vacuum tube (thermionic valve), punched cards and tape, and the teleprinter.
During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.
Alan Turing is widely regarded as the father of modern computer science. In 1936 Turing provided an influential formalisation of the concept of the algorithm and computation with the Turing machine, providing a blueprint for the electronic digital computer.[22] Of his role in the creation of the modern computer, Time magazine in naming Turing one of the 100 most influential people of the 20th century, states: "The fact remains that everyone who taps at a keyboard, opening a spreadsheet or a word-processing program, is working on an incarnation of a Turing machine".[22]
The Atanasoff–Berry Computer (ABC) was the world's first electronic digital computer, albeit not programmable.[23] Atanasoff is considered to be one of the fathers of the computer.[24] Conceived in 1937 by Iowa State College physics professor John Atanasoff, and built with the assistance of graduate student Clifford Berry,[25] the machine was not programmable, being designed only to solve systems of linear equations. The computer did employ parallel computation. A 1973 court ruling in a patent dispute found that the patent for the 1946 ENIAC computer derived from the Atanasoff–Berry Computer.
The first program-controlled computer was invented by Konrad Zuse, who built the Z3, an electromechanical computing machine, in 1941.[26] The first programmable electronic computer was the Colossus, built in 1943 by Tommy Flowers.
George Stibitz is internationally recognized as a father of the modern digital computer. While working at Bell Labs in November 1937, Stibitz invented and built a relay-based calculator he dubbed the "Model K" (for "kitchen table", on which he had assembled it), which was the first to use binary circuits to perform an arithmetic operation. Later models added greater sophistication including complex arithmetic and programmability.[27]
A succession of steadily more powerful and flexible computing devices were constructed in the 1930s and 1940s, gradually adding the key features that are seen in modern computers. The use of digital electronics (largely invented by Claude Shannon in 1937) and more flexible programmability were vitally important steps, but defining one point along this road as "the first digital electronic computer" is difficult.Shannon 1940 Notable achievements include:
- Konrad Zuse's electromechanical "Z machines". The Z3 (1941) was the first working machine featuring binary arithmetic, including floating point arithmetic and a measure of programmability. In 1998 the Z3 was proved to be Turing complete, therefore being the world's first operational computer.[28]
- The non-programmable Atanasoff–Berry Computer (commenced in 1937, completed in 1941) which used vacuum tube based computation, binary numbers, and regenerative capacitor memory. The use of regenerative memory allowed it to be much more compact than its peers (being approximately the size of a large desk or workbench), since intermediate results could be stored and then fed back into the same set of computation elements.
- The secret British Colossus computers (1943),[29] which had limited programmability but demonstrated that a device using thousands of tubes could be reasonably reliable and electronically reprogrammable. It was used for breaking German wartime codes.
- The Harvard Mark I (1944), a large-scale electromechanical computer with limited programmability.[30]
- The U.S. Army's Ballistic Research Laboratory ENIAC (1946), which used decimal arithmetic and is sometimes called the first general purpose electronic computer (since Konrad Zuse's Z3 of 1941 used electromagnets instead of electronics). Initially, however, ENIAC had an inflexible architecture which essentially required rewiring to change its programming.
Stored-program architecture
Several developers of ENIAC, recognizing its flaws, came up with a far more flexible and elegant design, which came to be known as the "stored-program architecture" or von Neumann architecture. This design was first formally described by John von Neumann in the paper First Draft of a Report on the EDVAC, distributed in 1945. A number of projects to develop computers based on the stored-program architecture commenced around this time, the first of which was completed in 1948 at the University of Manchester in England, the Manchester Small-Scale Experimental Machine (SSEM or "Baby"). The Electronic Delay Storage Automatic Calculator (EDSAC), completed a year after the SSEM at Cambridge University, was the first practical, non-experimental implementation of the stored-program design and was put to use immediately for research work at the university. Shortly thereafter, the machine originally described by von Neumann's paper—EDVAC—was completed but did not see full-time use for an additional two years.Nearly all modern computers implement some form of the stored-program architecture, making it the single trait by which the word "computer" is now defined. While the technologies used in computers have changed dramatically since the first electronic, general-purpose computers of the 1940s, most still use the von Neumann architecture.
Beginning in the 1950s, Soviet scientists Sergei Sobolev and Nikolay Brusentsov conducted research on ternary computers, devices that operated on a base three numbering system of −1, 0, and 1 rather than the conventional binary numbering system upon which most computers are based. They designed the Setun, a functional ternary computer, at Moscow State University. The device was put into limited production in the Soviet Union, but supplanted by the more common binary architecture.
Semiconductors and microprocessors
Computers using vacuum tubes as their electronic elements were in use throughout the 1950s, but by the 1960s had been largely replaced by semiconductor transistor-based machines, which were smaller, faster, cheaper to produce, required less power, and were more reliable. The first transistorised computer was demonstrated at the University of Manchester in 1953.[31] In the 1970s, integrated circuit technology and the subsequent creation of microprocessors, such as the Intel 4004, further decreased size and cost and further increased speed and reliability of computers. By the late 1970s, many products such as video recorders contained dedicated computers called microcontrollers, and they started to appear as a replacement to mechanical controls in domestic appliances such as washing machines. The 1980s witnessed home computers and the now ubiquitous personal computer. With the evolution of the Internet, personal computers are becoming as common as the television and the telephone in the household[citation needed].Modern smartphones are fully programmable computers in their own right, and as of 2009 may well be the most common form of such computers in existence[citation needed].
Programs
The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that some type of instructions (the program) can be given to the computer, and it will process them. While some computers may have strange concepts "instructions" and "output" (see quantum computing), modern computers based on the von Neumann architecture often have machine code in the form of an imperative programming language.In practical terms, a computer program may be just a few instructions or extend to many millions of instructions, as do the programs for word processors and web browsers for example. A typical modern computer can execute billions of instructions per second (gigaflops) and rarely makes a mistake over many years of operation. Large computer programs consisting of several million instructions may take teams of programmers years to write, and due to the complexity of the task almost certainly contain errors.
Stored program architecture
Main articles: Computer program and Computer programming
This section applies to most common RAM machine-based computers.In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's memory and are generally carried out (executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called "jump" instructions (or branches). Furthermore, jump instructions may be made to happen conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support subroutines by providing a type of jump that "remembers" the location it jumped from and another instruction to return to the instruction following that jump instruction.
Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention.
Comparatively, a person using a pocket calculator can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time, with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. For example:
mov No. 0, sum ; set sum to 0 mov No. 1, num ; set num to 1 loop: add num, sum ; add num to sum add No. 1, num ; add 1 to num cmp num, #1000 ; compare num to 1000 ble loop ; if num <= 1000, go back to 'loop' halt ; end of program. stop runningOnce told to run this program, the computer will perform the repetitive addition task without further human intervention. It will almost never make a mistake and a modern PC can complete the task in about a millionth of a second.[32]
Bugs
Main article: software bug
Errors in computer programs are called "bugs". They may be benign and not affect the usefulness of the program, or have only subtle effects. But in some cases they may cause the program or the entire system to "hang" – become unresponsive to input such as mouse clicks or keystrokes – to completely fail, or to crash. Otherwise benign bugs may sometimes be harnessed for malicious intent by an unscrupulous user writing an exploit, code designed to take advantage of a bug and disrupt a computer's proper execution. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program's design.[33]Rear Admiral Grace Hopper is credited for having first used the term "bugs" in computing after a dead moth was found shorting a relay in the Harvard Mark II computer in September 1947.[34]
Machine code
In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from, each with a unique numerical code. Since the computer's memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of these instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer in the same way as numeric data. The fundamental concept of storing programs in the computer's memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the Harvard architecture after the Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches.While it is possible to write computer programs as long lists of numbers (machine language) and while this technique was used with many early computers,[35] it is extremely tedious and potentially error-prone to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember – a mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer's assembly language. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler.
Programming language
Main article: Programming language
Programming languages provide various ways of specifying programs for computers to run. Unlike natural languages, programming languages are designed to permit no ambiguity and to be concise. They are purely written languages and are often difficult to read aloud. They are generally either translated into machine code by a compiler or an assembler before being run, or translated directly at run time by an interpreter. Sometimes programs are executed by a hybrid method of the two techniques.Low-level languages
Main article: Low-level programming language
Machine languages and the assembly languages that represent them (collectively termed low-level programming languages) tend to be unique to a particular type of computer. For instance, an ARM architecture computer (such as may be found in a PDA or a hand-held videogame) cannot understand the machine language of an Intel Pentium or the AMD Athlon 64 computer that might be in a PC.[36]Higher-level languages
Main article: High-level programming language
Though considerably easier than in machine language, writing long programs in assembly language is often difficult and is also error prone. Therefore, most practical programs are written in more abstract high-level programming languages that are able to express the needs of the programmer more conveniently (and thereby help reduce programmer error). High level languages are usually "compiled" into machine language (or sometimes into assembly language and then into machine language) using another computer program called a compiler.[37] High level languages are less related to the workings of the target computer than assembly language, and more related to the language and structure of the problem(s) to be solved by the final program. It is therefore often possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and various video game consoles.Program design
Program design of small programs is relatively simple and involves the analysis of the problem, collection of inputs, using the programming constructs within languages, devising or using established procedures and algorithms, providing data for output devices and solutions to the problem as applicable. As problems become larger and more complex, features such as subprograms, modules, formal documentation, and new paradigms such as object-oriented programming are encountered. Large programs involving thousands of line of code and more require formal software methodologies. The task of developing large software systems presents a significant intellectual challenge. Producing software with an acceptably high reliability within a predictable schedule and budget has historically been difficult; the academic and professional discipline of software engineering concentrates specifically on this challenge.Components
Main articles: Central processing unit and Microprocessor
A general purpose computer has four main components: the arithmetic logic unit (ALU), the control unit, the memory, and the input and output devices (collectively termed I/O). These parts are interconnected by busses, often made of groups of wires.Inside each of these parts are thousands to trillions of small electrical circuits which can be turned off or on by means of an electronic switch. Each circuit represents a bit (binary digit) of information so that when the circuit is on it represents a "1", and when off it represents a "0" (in positive logic representation). The circuits are arranged in logic gates so that one or more of the circuits may control the state of one or more of the other circuits.
The control unit, ALU, registers, and basic I/O (and often other hardware closely linked with these) are collectively known as a central processing unit (CPU). Early CPUs were composed of many separate components but since the mid-1970s CPUs have typically been constructed on a single integrated circuit called a microprocessor.
Control unit
Main articles: CPU design and Control unit
The control unit (often called a control system or central controller) manages the computer's various components; it reads and interprets (decodes) the program instructions, transforming them into a series of control signals which activate other parts of the computer.[38] Control systems in advanced computers may change the order of some instructions so as to improve performance.A key component common to all CPUs is the program counter, a special memory cell (a register) that keeps track of which location in memory the next instruction is to be read from.[39]
The control system's function is as follows—note that this is a simplified description, and some of these steps may be performed concurrently or in a different order depending on the type of CPU:
- Read the code for the next instruction from the cell indicated by the program counter.
- Decode the numerical code for the instruction into a set of commands or signals for each of the other systems.
- Increment the program counter so it points to the next instruction.
- Read whatever data the instruction requires from cells in memory (or perhaps from an input device). The location of this required data is typically stored within the instruction code.
- Provide the necessary data to an ALU or register.
- If the instruction requires an ALU or specialized hardware to complete, instruct the hardware to perform the requested operation.
- Write the result from the ALU back to a memory location or to a register or perhaps an output device.
- Jump back to step (1).
The sequence of operations that the control unit goes through to process an instruction is in itself like a short computer program, and indeed, in some more complex CPU designs, there is another yet smaller computer called a microsequencer, which runs a microcode program that causes all of these events to happen.
Arithmetic logic unit (ALU)
Main article: Arithmetic logic unit
The ALU is capable of performing two classes of operations: arithmetic and logic.[40]The set of arithmetic operations that a particular ALU supports may be limited to addition and subtraction, or might include multiplication, division, trigonometry functions such as sine, cosine, etc., and square roots. Some can only operate on whole numbers (integers) whilst others use floating point to represent real numbers, albeit with limited precision. However, any computer that is capable of performing just the simplest operations can be programmed to break down the more complex operations into simple steps that it can perform. Therefore, any computer can be programmed to perform any arithmetic operation—although it will take more time to do so if its ALU does not directly support the operation. An ALU may also compare numbers and return boolean truth values (true or false) depending on whether one is equal to, greater than or less than the other ("is 64 greater than 65?").
Logic operations involve Boolean logic: AND, OR, XOR and NOT. These can be useful for creating complicated conditional statements and processing boolean logic.
Superscalar computers may contain multiple ALUs, allowing them to process several instructions simultaneously.[41] Graphics processors and computers with SIMD and MIMD features often contain ALUs that can perform arithmetic on vectors and matrices.
Memory
Main article: Computer data storage
A computer's memory can be viewed as a list of cells into which numbers can be placed or read. Each cell has a numbered "address" and can store a single number. The computer can be instructed to "put the number 123 into the cell numbered 1357" or to "add the number that is in cell 1357 to the number that is in cell 2468 and put the answer into cell 1595". The information stored in memory may represent practically anything. Letters, numbers, even computer instructions can be placed into memory with equal ease. Since the CPU does not differentiate between different types of information, it is the software's responsibility to give significance to what the memory sees as nothing but a series of numbers.In almost all modern computers, each memory cell is set up to store binary numbers in groups of eight bits (called a byte). Each byte is able to represent 256 different numbers (2^8 = 256); either from 0 to 255 or −128 to +127. To store larger numbers, several consecutive bytes may be used (typically, two, four or eight). When negative numbers are required, they are usually stored in two's complement notation. Other arrangements are possible, but are usually not seen outside of specialized applications or historical contexts. A computer can store any kind of information in memory if it can be represented numerically. Modern computers have billions or even trillions of bytes of memory.
The CPU contains a special set of memory cells called registers that can be read and written to much more rapidly than the main memory area. There are typically between two and one hundred registers depending on the type of CPU. Registers are used for the most frequently needed data items to avoid having to access main memory every time data is needed. As data is constantly being worked on, reducing the need to access main memory (which is often slow compared to the ALU and control units) greatly increases the computer's speed.
Computer main memory comes in two principal varieties: random-access memory or RAM and read-only memory or ROM. RAM can be read and written to anytime the CPU commands it, but ROM is pre-loaded with data and software that never changes, therefore the CPU can only read from it. ROM is typically used to store the computer's initial start-up instructions. In general, the contents of RAM are erased when the power to the computer is turned off, but ROM retains its data indefinitely. In a PC, the ROM contains a specialized program called the BIOS that orchestrates loading the computer's operating system from the hard disk drive into RAM whenever the computer is turned on or reset. In embedded computers, which frequently do not have disk drives, all of the required software may be stored in ROM. Software stored in ROM is often called firmware, because it is notionally more like hardware than software. Flash memory blurs the distinction between ROM and RAM, as it retains its data when turned off but is also rewritable. It is typically much slower than conventional ROM and RAM however, so its use is restricted to applications where high speed is unnecessary.[42]
In more sophisticated computers there may be one or more RAM cache memories, which are slower than registers but faster than main memory. Generally computers with this sort of cache are designed to move frequently needed data into the cache automatically, often without the need for any intervention on the programmer's part.
Input/output (I/O)
Main article: Input/output
I/O is the means by which a computer exchanges information with the outside world.[43] Devices that provide input or output to the computer are called peripherals.[44] On a typical personal computer, peripherals include input devices like the keyboard and mouse, and output devices such as the display and printer. Hard disk drives, floppy disk drives and optical disc drives serve as both input and output devices. Computer networking is another form of I/O.I/O devices are often complex computers in their own right, with their own CPU and memory. A graphics processing unit might contain fifty or more tiny computers that perform the calculations necessary to display 3D graphics[citation needed]. Modern desktop computers contain many smaller computers that assist the main CPU in performing I/O.
Multitasking
Main article: Computer multitasking
While a computer may be viewed as running one gigantic program stored in its main memory, in some systems it is necessary to give the appearance of running several programs simultaneously. This is achieved by multitasking i.e. having the computer switch rapidly between running each program in turn.[45]One means by which this is done is with a special signal called an interrupt, which can periodically cause the computer to stop executing instructions where it was and do something else instead. By remembering where it was executing prior to the interrupt, the computer can return to that task later. If several programs are running "at the same time", then the interrupt generator might be causing several hundred interrupts per second, causing a program switch each time. Since modern computers typically execute instructions several orders of magnitude faster than human perception, it may appear that many programs are running at the same time even though only one is ever executing in any given instant. This method of multitasking is sometimes termed "time-sharing" since each program is allocated a "slice" of time in turn.[46]
Before the era of cheap computers, the principal use for multitasking was to allow many people to share the same computer.
Seemingly, multitasking would cause a computer that is switching between several programs to run more slowly, in direct proportion to the number of programs it is running, but most programs spend much of their time waiting for slow input/output devices to complete their tasks. If a program is waiting for the user to click on the mouse or press a key on the keyboard, then it will not take a "time slice" until the event it is waiting for has occurred. This frees up time for other programs to execute so that many programs may be run simultaneously without unacceptable speed loss.
Multiprocessing
Main article: Multiprocessing
Some computers are designed to distribute their work across several CPUs in a multiprocessing configuration, a technique once employed only in large and powerful machines such as supercomputers, mainframe computers and servers. Multiprocessor and multi-core (multiple CPUs on a single integrated circuit) personal and laptop computers are now widely available, and are being increasingly used in lower-end markets as a result.Supercomputers in particular often have highly unique architectures that differ significantly from the basic stored-program architecture and from general purpose computers.[47] They often feature thousands of CPUs, customized high-speed interconnects, and specialized computing hardware. Such designs tend to be useful only for specialized tasks due to the large scale of program organization required to successfully utilize most of the available resources at once. Supercomputers usually see usage in large-scale simulation, graphics rendering, and cryptography applications, as well as with other so-called "embarrassingly parallel" tasks.
Networking and the Internet
Main articles: Computer networking and Internet
Computers have been used to coordinate information between multiple locations since the 1950s. The U.S. military's SAGE system was the first large-scale example of such a system, which led to a number of special-purpose commercial systems such as Sabre.[48]In the 1970s, computer engineers at research institutions throughout the United States began to link their computers together using telecommunications technology. The effort was funded by ARPA (now DARPA), and the computer network that resulted was called the ARPANET.[49] The technologies that made the Arpanet possible spread and evolved.
In time, the network spread beyond academic and military institutions and became known as the Internet. The emergence of networking involved a redefinition of the nature and boundaries of the computer. Computer operating systems and applications were modified to include the ability to define and access the resources of other computers on the network, such as peripheral devices, stored information, and the like, as extensions of the resources of an individual computer. Initially these facilities were available primarily to people working in high-tech environments, but in the 1990s the spread of applications like e-mail and the World Wide Web, combined with the development of cheap, fast networking technologies like Ethernet and ADSL saw computer networking become almost ubiquitous. In fact, the number of computers that are networked is growing phenomenally. A very large proportion of personal computers regularly connect to the Internet to communicate and receive information. "Wireless" networking, often utilizing mobile phone networks, has meant networking is becoming increasingly ubiquitous even in mobile computing environments.
Computer architecture paradigms
There are many types of computer architectures:- Quantum computer vs Chemical computer
- Scalar processor vs Vector processor
- Non-Uniform Memory Access (NUMA) computers
- Register machine vs Stack machine
- Harvard architecture vs von Neumann architecture
- Cellular architecture
Logic gates are a common abstraction which can apply to most of the above digital or analog paradigms.
The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a minimum capability (being Turing-complete) is, in principle, capable of performing the same tasks that any other computer can perform. Therefore any type of computer (netbook, supercomputer, cellular automaton, etc.) is able to perform the same computational tasks, given enough time and storage capacity.
Misconceptions
A computer does not need to be electronic, nor even have a processor, nor RAM, nor even a hard disk. While popular usage of the word "computer" is synonymous with a personal computer, the definition of a computer is literally "A device that computes, especially a programmable [usually] electronic machine that performs high-speed mathematical or logical operations or that assembles, stores, correlates, or otherwise processes information."[51] Any device which processes information qualifies as a computer, especially if the processing is purposeful.Required technology
Main article: Unconventional computing
Historically, computers evolved from mechanical computers and eventually from vacuum tubes to transistors. However, conceptually computational systems as flexible as a personal computer can be built out of almost anything. For example, a computer can be made out of billiard balls (billiard ball computer); an oft-quoted example. More realistically, modern computers are made out of transistors made of photolithographed semiconductors.There is active research to make computers out of many promising new types of technology, such as optical computers, DNA computers, neural computers, and quantum computers. Most computers are universal, and are able to calculate any computable function, and are limited only by their memory capacity and operating speed. However different designs of computers can give very different performance for particular problems, for example quantum computers can potentially break some modern encryption algorithms by quantum factoring) very quickly.
A computer is a machine that changes information according to well defined rules. Computers have existed for much of human history. Examples of early computers are the astrolabe and the abacus. Modern computers have changed very much, and they are now powerful machines. They are able to control traffic lights, cars, locks, coffee makers, or anything else electronic. Most modern computers can be used to play music or video. The basic principle is still the same though: the computer has a set of rules, usually called an algorithm. The computer changes information based on these rules.
A person uses a computer by telling it to do things, like playing movies or going to Wikipedia. Computers do not know English, so people must tell their computers to do things by speaking the computer's language. The computer's language is called machine code. Programmers can know this computer's language, but they would rather use a programming language. Programmers use it to write programs that tell the computer what to do. Normal people use the programs that a programmer wrote to tell the computer what to do.
Computers can do anything that someone can tell them to do. Computers are able to solve mathematical problems because a programmer has told them how to solve math problems. Because computers are very fast, modern computers can solve billions of math problems per second. Computers are used to control factories, which in the past were controlled by humans. They are also in homes, where they are used for things such as listening to music, reading the news, and writing.
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History of computers
Invention
Nobody knows who built the first computer. This is because the word "computer" used to mean a person who did math as their job (a human computer). Because of this, some people say that humans were the first computers. Human computers got bored doing the same math over and over again, and made tools (mostly mechanical calculating devices like abacuses) to help them get the answers to their problems. It is said that the inventor of the 'modern' computer was Charles Babbage.Automation
Humans have a problem with math. To show this, try doing 584 x 3,220 in your head. It is hard to remember all the steps! People made tools to help them remember where they were in a math problem. The other problem people have is that they have to do the same problem over and over and over again. A cashier used to make change every day in her head or with a piece of paper. That took a lot of time and people made mistakes. So people made machines that did those same things over and over. This part of computer history is called the "history of automated calculation," which is a fancy phrase for "the history of machines that make it easy for me to do this same math problem over and over without making mistakes."The abacus, the slide rule, the astrolabe and the Antikythera mechanism (which dates from about 150-100 BC) are examples of automated calculation machines.
Programming
Some people did not want a machine that would do the same thing over and over again. For example, a music box is a machine that plays the same music over and over again. Some people wanted to be able to tell their machine to do different things. For example, they wanted to tell the music box to play different music every time. They wanted to be able to program the music box- to order the music box to play different music. This part of computer history is called the "history of programmable machines" which is a fancy phrase for "The history of machines that I can order to do different things if I know how to speak their language."One of the first examples of this was built by Hero of Alexandria (c. 10–70 AD). He built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums. These ropes and drums were the language of the machine- they told what the machine did and when. Some people argue that this is the first programmable machine.[1]
Most historians agree that the "castle clock", an astronomical clock invented by Al-Jazari in 1206, is the first known programmable analog computer.[2] It showed the zodiac, the solar and lunar orbits, a crescent moon-shaped pointer travelling across a gateway that made some doors to open every hour,[3][4] and five robotic musicians who play music when levers hit them. The length of day and night could be changed (AKA re-programmed) every day in order to account for the changing lengths of day and night throughout the year.[2] Some people[who?] consider Ada Lovelace to be the first programmer.[source?]
The Computing Era
At the end of the Middle Ages, people in Europe thought math and engineering were more important. In 1623, Wilhelm Schickard made a mechanical calculator. Other Europeans made more calculators after him. They were not modern computers because they could only add, subtract, and multiply- you could not change what they did to make them do something like play tetris. Because of this, we say they were not programmable.In 1801, Joseph Marie Jacquard used punched paper cards to tell his textile loom what kind of pattern to weave. He could use punch cards to tell the loom what to do, and he could change the punch cards, which means he could program the loom to weave the pattern he wanted. This means the loom was programmable.
Modern computers were made when someone (Charles Babbage) had an idea. He wanted to make a machine that could do all the boring parts of math, (like the automated calculators) and could be told to do them different ways (like the programmable machines.) Charles Babbage was the first to make a design of a fully programmable mechanical computer. He called it the "The Analytical Engine".[5] Because Babbage did not have enough money and always changed his design when he had a better idea, he never built his Analytical Engine.
As time went on, computers got more and more popular. And that stands out at the beginning. This is because people get bored easily doing the same thing over and over. Imagine spending your life writing things down on index cards, storing them, and then having to go find them again. The U.S. Census Bureau in 1890 had hundreds of people doing just that. People got very bored and very frustrated, and would say, "There HAS to be an easier way to do this." Then a clever person worked out how to make machines do a lot of the work. Herman Hollerith figured out how to make a machine that would automatically add up information that the Census bureau collected. The Computing Tabulating Recording Corporation(which later became IBM) made his machines, and everyone was happy. At least, they were happy until their machines broke down, got jammed, and had to be repaired. This is when the Computing Tabulating Recording Corporation invented tech support.
Because of machines like this, new ways of talking to these machines were invented, and new types of machines were invented, and eventually the computer that we all know and love today was born.
Analog and Digital Computers
In the first half of the 20th century, scientists started using computers, mostly because scientists had a lot of math to figure out and wanted to spend more of their time thinking about the secrets of the universe instead of spending hours adding numbers together. If you remember getting bored doing your times tables, you will know exactly how they felt.So they put together computers. These computers used analog circuits, which made them very hard to program. Then, in the 1930s, they invented digital computers, which made them easier to program.
High-scale computers
Scientists figured out how to make and use digital computers in the 1930s and 1940s. Scientists made a lot of digital computers, and as they did, they figured out how to ask them the right sorts of questions to get the most out of them. Here are a few of the computers they built:Name | First operational | Numeral system | Computing mechanism | Programming | Turing complete |
---|---|---|---|---|---|
Zuse Z3 (Germany) | May 1941 | Binary | Electro-mechanical | Program-controlled by punched film stock | Yes (1998) |
Atanasoff–Berry Computer (US) | mid-1941 | Binary | Electronic | Not programmable—single purpose | No |
Colossus (UK) | January 1944 | Binary | Electronic | Program-controlled by patch cables and switches | No |
Harvard Mark I – IBM ASCC (US) | 1944 | Decimal | Electro-mechanical | Program-controlled by 24-channel punched paper tape (but no conditional branch) | No |
ENIAC (US) | November 1945 | Decimal | Electronic | Program-controlled by patch cables and switches | Yes |
Manchester Small-Scale Experimental Machine (UK) | June 1948 | Binary | Electronic | Stored-program in Williams cathode ray tube memory | Yes |
Modified ENIAC (US) | September 1948 | Decimal | Electronic | Program-controlled by patch cables and switches plus a primitive read-only stored programming mechanism using the Function Tables as program ROM | Yes |
EDSAC (UK) | May 1949 | Binary | Electronic | Stored-program in mercury delay line memory | Yes |
Manchester Mark 1 (UK) | October 1949 | Binary | Electronic | Stored-program in Williams cathode ray tube memory and magnetic drum memory | Yes |
CSIRAC (Australia) | November 1949 | Binary | Electronic | Stored-program in mercury delay line memory | Yes |
- Konrad Zuse's electromechanical "Z machines". The Z3 (1941) was the first working machine that used binary arithmetic. Binary arithmetic means using "Yes" and "No." to add numbers together. You could also program it. In 1998 the Z3 was proved to be Turing complete. Turing complete means that it is possible to tell this particular computer anything that it is mathematically possible to tell a computer. It is the world's first modern computer.
- The non-programmable Atanasoff–Berry Computer (1941) which used vacuum tubes to store "yes" and "no" answers, and regenerative capacitor memory.
- The Harvard Mark I (1944), A big computer that you could kind of program.
- The U.S. Army's Ballistics Research Laboratory ENIAC (1946), which could add numbers the way people do (using the numbers 0 through 9) and is sometimes called the first general purpose electronic computer (since Konrad Zuse's Z3 of 1941 used electromagnets instead of electronics). At first, however, the only way you could reprogram ENIAC was by rewiring it.
Nearly all modern computers use the stored-program architecture in some form. It has become the main concept which defines a modern computer. Most of the technologies used to build computers have changed since the 1940s, but many current computers still use the von-Neumann architecture.
In the 1950's computers were built out of mostly vacuum tubes. Transistors replaced vacuum tubes in the 1960's because they were smaller and cheaper. They also need less power and do not break down as much as vacuum tubes. In the 1970s, technologies were based on integrated circuits. Microprocessors, such as the Intel 4004 made computers smaller and cheaper. They also made computers faster and more reliable. By the 1980s, computers became small and cheap enough to replace mechanical controls in things like washing machines. The 1980s also saw home computers and personal computer. With the evolution of the Internet, personal computers are becoming as common as the television and the telephone in the household.
In 2005 Nokia started to call some of its mobile phones (the N-series) "multimedia computers" and after the launch of the Apple iPhone in 2007, many are now starting to add the smartphone category among "real" computers. In 2008, if the category of smartphones are included in the numbers of computers in the world, the biggest computer maker by units sold, is no longer Hewlett-Packard, but rather Nokia.[source?]
Kinds of computers
There are three types of computers: desktop computers, mainframes, and embedded computers.A "desktop computer" is a small machine that has a screen (which is not part of the computer). Most people keep them on top of a desk, which is why they are called "desktop computers." "Laptop computers" are computers small enough to fit on your lap. This makes them easy to carry around. Both laptops and desktops are called personal computers, because one person at a time uses them for things like playing music, surfing the web, or playing video games.
There are bigger computers that many people at a time can use. These are called "Mainframes," and these computers do all the things that make things like the internet work. You can think of a personal computer like this: the personal computer is like your skin: you can see it, other people can see it, and through your skin you feel wind, water, air, and the rest of the world. A mainframe is more like your internal organs: you (hopefully) never see them, and you barely even think about them, but if they suddenly went missing, you would have some very big problems.
There is another type of computer, called an embedded computer. An embedded computer is a computer that does one thing and one thing only, and usually does it very well. For example, an alarm clock is a embedded computer: it tells the time. Unlike your personal computer, you cannot use your clock to play Tetris. Because of this, we say that embedded computers cannot be programmed, because you cannot install programs like Tetris on your clock. Some mobile phones, automatic teller machines, microwave ovens, CD players and cars are examples of embedded computers.
Common uses of home computers
- Playing computer games
- Writing
- Solving mathematics
- Looking for things on the Internet
- Watching TV and movies
- Listening to music
- Communicating with other people
Working methods
Computers store data and the instructions telling them what to do with the data as numbers, because computers can do things with numbers very quickly. These data are stored as binary symbols (1s and 0s). A 1 or a 0 symbol stored by a computer is called a bit, which comes from the words binary digit. Computers can use many bits together to represent instructions and the data that these instructions use. A list of these instructions is called a program and stored on the computer's hard disk. Computers use memory called "RAM" as a space to carry out the instructions and store data while it is doing these instructions. When the computer wants to store the results of the instructions for later, it uses the hard disk.An operating system tells the computer how to understand what jobs it has to do, how to do these jobs, and how to tell people the results. It tells the electronics inside the computer, or "hardware", how to work to get the results it needs. This lets most computers have the same operating system, or list of orders to tell it how to talk to the user, while each computer can have its own computer programs or list of jobs to do what its user needs. Having different programs and operating systems makes it easy to learn how to use computers for new things. When a user needs to use a computer for something different, the user can learn how to use a new program.
The Internet
One of the most important jobs that computers do for people is helping with communication. Communication is how people share information. Computers have helped people move forward in science, medicine, business, and learning, because they let experts from anywhere in the world work with each other and share information. They also let other people communicate with each other, do their jobs almost anywhere, learn about almost anything, or share their opinions with each other. The Internet is the thing that lets people communicate between their computers.Computers and waste
A computer is now almost always an electronic device. It usually contains materials that will become toxic waste when disposed of. When a new computer is bought in some places, laws require that the cost of its waste management must also be paid for. This is called product stewardship.Computers can become obsolete quickly, depending on what programs the user runs. Very often, they are thrown away within two or three years, because newer programs require a more powerful computer. This makes the problem worse, so computer recycling happens a lot. Many projects try to send working computers to developing nations so they can be re-used and will not become waste as quickly, as most people do not need to run new programs.
Main hardware
Computers come in different forms, but most of them have a common design.- All computers have a CPU
- All computers have some kind of data bus which lets them get inputs or output things to the environment.
- All computers have some form of memory. These are usually chips (integrated circuits) which can hold information.
- Many computers have some kind of sensors, which lets them get input from their environment.
- Many computers have some kind of display device, which lets them show output. They may also have other peripheral devices connected.